All games
How to Play

Coup

In a corrupt future city-state, you hold two character cards face down and lie through your teeth about which ones they are. Claim whoever you need to steal coins, assassinate rivals, and grab power. Outlast everyone else and you win.

26 playersBest: 4-6Complexity 2/5

Overview

Coup is a free-for-all of bluffing and deduction with no teams at all. Everyone plays for themselves, and the last player still holding influence wins. You start with two face-down character cards drawn from a deck of five (Duke, Assassin, Captain, Ambassador, Contessa). On your turn you take one action. Income, Foreign Aid, and Coup are open to anyone. The rest require you to CLAIM a specific character, and here's the catch: you don't actually have to hold that character. Bluff away. Any claim, whether an action or a block, can be CHALLENGED by another player, and whoever loses the challenge has to reveal and discard a card. Lose both cards and you're out.

Teams & how to win

Players

Solo

Everyone plays for themselves. There are no fixed teams or hidden alignments, and any alliance you strike is just talk that nobody is bound to honour.

WinBe the last player left with at least one influence (a face-down card). Everyone else has to have lost both of theirs.

How a round flows

  1. Setup
    setup
  2. Player Turn
    day

Sources & credits

Feint is an independent host tool. Game names and rules belong to their designers and publishers. The links above point to official or canonical references.