Pick a game to read its roles, win conditions, and how a round flows. Feint runs the structure; these pages explain what's happening.
Knights of Arthur take on three quests, but Mordred's minions have slipped into the ranks to sabotage them. Merlin secretly knows who the minions are and has to steer good without tipping his hand, because if the Assassin fingers him at the end, evil wins anyway.
A town of Good players hunts down the Demon and executes it before Evil whittles them down to a takeover. Here's the twist that gives the game its reputation: when you die you keep talking, and you keep one ghost vote.
In a corrupt future city-state, you hold two character cards face down and lie through your teeth about which ones they are. Claim whoever you need to steal coins, assassinate rivals, and grab power. Outlast everyone else and you win.
The streamer attempts something — the crowd wagers points on whether they'll succeed. Correct calls win the stake; wrong calls lose it.
The crowd IS the survey — submit your best answer, then see if you matched the crowd consensus. Bigger buckets score more points!
The crowd votes on every decision the streamer faces — score by reading the room and calling the play.
Survival comparison game — guess whether the hidden value is higher or lower. One wrong answer and you're out!
Rapid this-or-that opinion polls — score by siding with the crowd majority. No right answers, just vibes.
Elimination trivia — one wrong answer and you're out. How long can you survive?
Each night a small Mafia, who all know each other, quietly picks off one Townsperson. Each day the rest of the table, who know nothing, argue over who's guilty and vote to lynch a suspect. It runs until one side is wiped out, with a moderator keeping the night phases honest.
One night, one day, one vote, and the whole thing wraps in about ten minutes. Roles get shuffled around while everyone's eyes are shut, so the card you started with may not be the one you finish on. Nobody dies until the table points all at once to nail a werewolf.
The crowd co-writes a story together — one word at a time. Vote with the crowd to score points!
The crowd predicts a number — how many attempts, seconds, coins, kills — then the streamer does the thing and the host enters the real result. Closest guesses score most.
Fast trivia for a live audience — answer faster to score more. The crowd competes in real time on their phones while the results play out on the big screen.
1930s Germany, and a Liberal majority is racing to pass 5 Liberal policies or put a bullet in Hitler. Hidden among them, a Fascist minority works to stack the board with their own policies or slip Hitler into the Chancellorship before anyone catches on.
Everyone at the table shares the same secret location and a role there. Everyone, that is, except the Spy, who hasn't a clue where they are. The rest fire pointed questions to flush out the Spy without ever saying the location aloud, while the Spy bluffs along and tries to figure out where the heck everyone is.
Audience bingo over live stream events — mark your card as the streamer does things, race to complete a line.
Everyone at the table knows the secret word except the Chameleon, who has to fake a clue convincing enough to pass while the group tries to sniff them out.
How close can you get? Guess the number and score points by proximity — the nearest guess wins each round.
A Resistance cell needs 3 clean missions to bring down a corrupt regime, but Imperial Spies have wormed their way into the ranks. The Spies win by sabotaging missions or jamming the group up until it falls apart on its own.
Fifteen players, no human host, just software running the show. The Town works to identify and lynch the Mafia and Neutral Killers, while evil factions and lone-wolf neutrals chase their own goals through nights, days, and a formal trial system.
Slide to where you think the hidden target sits on a spectrum between two opposites — closest guess wins the most points.
Each night a handful of werewolves, who know exactly who they are, quietly tear one villager apart. By day the villagers, who know nothing, argue it out and try to lynch a wolf. A narrator runs the night-and-day cycle and calls the abilities.