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Town of Salem

Fifteen players, no human host, just software running the show. The Town works to identify and lynch the Mafia and Neutral Killers, while evil factions and lone-wolf neutrals chase their own goals through nights, days, and a formal trial system.

715 playersBest: 15 (Classic mode is a fixed 15-player game; smaller modes like Ranked Practice or custom lobbies support fewer)Needs a hostComplexity 4/5

Overview

Town of Salem (BlankMediaGames, 2014) is an online and mobile game built off Mafia and Werewolf. The software does all the hosting: it hands out secret roles, gathers everyone's night actions, resolves them in a fixed priority order, reports the morning's deaths, and runs a proper day trial with discussion, nomination, defense, and judgement. The base Classic mode locks in a 15-player role list pulled from the Town, Mafia, and Neutral factions, each broken into alignment subtypes (Town Investigative, Protective, Killing, Support; Mafia Killing, Support, Deception; Neutral Benign, Evil, Killing, Chaos). Players talk in-game chat, leave last wills, and live or die by the attack and defense level system each night.

Teams & how to win

Town

Good

The good faction. Town members don't know each other's roles at the start and have to lean on investigation, deduction, and the trial system to root out the bad actors. Subtypes: Investigative, Protective, Killing, Support.

WinWin when all Mafia, Neutral Killing roles, and any other roles that must die (e.g. an active Witch) have been eliminated, so that only Town members (and benign neutrals who can coexist) remain.

Mafia

Evil

The organized evil faction. Mafia members know each other from the start and share a private night chat. Subtypes: Killing, Support, Deception. Only one of them carries out the Mafia's nightly kill.

WinWin when the Mafia equals or outnumbers everyone else and no other faction with a competing kill (e.g. Serial Killer, Arsonist, Werewolf) remains to stop them.

Neutral

Neutral

A loose grouping of independent roles, each chasing its own win condition. They aren't a coordinated team and mostly don't know one another. Subtypes: Benign (Survivor, Amnesiac), Evil (Jester, Executioner, Witch), Killing (Serial Killer, Arsonist, Werewolf). They're bundled as one 'team' here just for structure, and each role's actual goal lives in its notes.

WinVaries per role: Jester wants to be lynched; Executioner wants its target lynched; Survivor wants to live to the end; Serial Killer/Arsonist/Werewolf want to be the last killer standing; Witch wants Town to lose; Amnesiac wants to remember a role and fulfill that role's goal.

How a round flows

  1. Role Assignment
    setup
  2. Night
    night
  3. Morning / Death Reveal
    reveal
  4. Discussion
    discussion
  5. Nomination / Voting
    nomination
  6. Defense
    special
  7. Judgement
    vote
  8. Execution
    execution

Host tools

Advance Phase

Immediately end the current phase and move to the next (e.g. end Night and begin Morning / Death Reveal, or close Discussion and open Nomination).

Reveal Role & Last Will

Publish a dead player's role card and last will to all players. Normally triggered automatically on death, but can be re-triggered if a display error occurs.

Start Trial

Manually place a nominated player on trial and begin the Defense phase, overriding the nomination-vote threshold if necessary.

Stop Trial

Abort the current trial (Defense or Judgement phase) and return the town to Discussion without executing the defendant.

Resolve Vote Tie

Break a tied Judgement vote (equal Guilty and Innocent counts) by casting the deciding outcome: execute or acquit.

Pause Timer

Pause the phase countdown timer, halting phase progression until resumed (e.g. to handle a technical issue).

Resume Timer

Resume the phase countdown timer after a pause.

End Game

Force the game to conclude immediately, revealing all roles and declaring a winner or a draw.

Sources & credits

Feint is an independent host tool. Game names and rules belong to their designers and publishers. The links above point to official or canonical references.